Frumscone told the adventurer to look for Malignius Mortifer , who made them the army that the Colony needed. With the army ready, Dionysius and the adventurer battled the sea trolls. A Sea Troll General soon appeared, who Dionysius disposed of easily.
However, a Sea Troll Queen then attacked him, dealing damage but did not lower his health in the slightest. Despite the "weak" hit, Dionysius claimed to be too wounded and the adventurer was forced to battle the Sea Troll Queen alone, eventually killing it. He teleports back to his house afterwards, with the adventurer disappointed that they did not get his partyhat. Dionysius and Brundt fighting a red dragon.
Dionysius would later be recruited by Aeonisig Raispher after learning of a new draconic threat by the Dragonkin Zorgoth and his creation Galvek. Dionysius would participate in the battle, fighting alongside Brundt the Chieftain against a red dragon , which the adventurer assisted in killing. Along with the other heros, Dionysius would assist the adventurer in taking out a mithril , adamant and rune dragon.
He and the others would later protect them from two brutal black dragons. When the adventurer slew Galvek, he congratulated them for their heroic feat. Dionysius makes a small appearance in Making Friends with My Arm , where Odd Mushroom tells the adventurer why the trolls of Weiss hate him.
The adventurer recruits him to create a ploy to trick Mother into allowing My Arm to marry Snowflake. He initially declines as he is not a family mediator, but accepts when the adventurer reminds him that they owe him one for saving him from the Sea Troll Queen.
He tells them to create a coffin and a Reduced cadava potion , which he drinks and is soon placed in the coffin. My Arm presents him to Mother, who is suspicious because the two lack battle wounds. The ploy fails when Dionysius starts snoring, then passes gas, enraging Mother and sends him, the adventurer, My Arm, Snowflake and Odd Mushroom into jail. Odd Mushroom dies from his wounds. Dionysius assists the adventurer against Don't Know What and Mother , partying with them after Mother is killed by the adventurer.
Wise Old Man is the solution to the hard anagram clue : Slide Woman. His challenge answer is Note that if the Swan Song quest is in progress, the Wise Old Man will not be able to help with a Treasure Trail until the quest is completed. The Wise Old Man can assign various tasks on member worlds and give small rewards in return. The tasks assigned fall into three categories. The most common tasks are to fetch between 3 and 15 of one of the following items this list may not be exhaustive.
They can be brought in more than one load. This letter is in regards to a revolutionary new smithing method that the Wise Old Man has discovered. To make the swamp paste, take some Swamp Tar from the swamp nearby, mix it with Flour there's a windmill nearby too and cook the Raw Swamp Paste on a fire not a range! Use the anvil in the Draynor sewers , it's much nearer look for the exclamation mark on the map north of the Market.
Again, use the anvil in the Draynor sewers because it's closer, and if you have no bronze there's a mine near Port Sarim and a furnace in Falador.
This is much easier if you're a member of the Crafting Guild because all the resources are nearby. Buy the silk from Al-Kharid for 3gp each, unless you can teleport to Ardougne and back to steal them.
It's useful if you have feathers in the bank, but if not there's a farm nearby with plenty of chickens. Use the sheep and spinning wheel at Lumbridge to make the Balls of Wool. A few freshly cooked anchovies would be perfect for the salad I'm preparing. I still need 7. Use a small fishing net on a fishing spot or buy from Port Sarim fishing store. Collect clay from Falador's south-western mine, make them into soft clay using a jug or bucket of water and then use them on a potter's wheel to make them; do not put them in the oven though.
Try the mine near Port Sarim and smelt them in Falador. The fastest way to get them is to go to the Goblin Village north of Falador and kill the Goblins that spawn near the entrance. It takes a while to get them but it's much easier and faster than killing Jogres. Because it's iron, I used Superheat so that I didn't lose any ore, and made the Warhammers using the anvil in the Draynor sewers.
Most people have Iron Ore in the bank so just take it out from there. If you don't have any in the bank, you can mine some nearby. Use the windmill and wheat field to the north-east to make the flour.
For the pots, either buy some from General Stores or make them in the Crafting Guild everything you need is in there. In one desert adventure, he even rescued Larry from an avalanche.
At some point before he retired, the Wise Old Man was also trained by Lozar , one of the wizards who had escaped Elvarg 's destruction of the Crandor city and secretly hidden one of the pieces to the Crandor map with herself.
The Wise Old Man kills an intoxicated dwarf. Having had seen the world during these uncounted adventures, Dionysius travelled back to Entrana to complete his studies. Even on Entrana he found excitement, when he ventured into the demon-infested dungeon beneath it; at one point, he was offered admittance to the Temple Knights.
He is also the author of " Magicks Most Destructive " , of which very few copies survive today, and only fragments of it remain in the Temple Knight library. There is a copy in the chemist 's house in Rimmington, but it is currently unreadable.
A few years and many more adventures later, he finally decided to retire and settle down in Draynor Village across from the bank. Dionysius tells the player that he and Ellamaria 'go way back', long before she was married to 'that fool', the King of Varrock , and suggests that you 'do the fastest run you can off the nearest pier you can find' when he discovers you are in her service.
After completing his adventures, Dionysius began to feel bitter that he had not been adequately "rewarded" for his deeds, as he was forced to live in relative squalor. He thought that it was within his right, therefore, to reward himself, and uses this as justification for his crimes.
After Zenevivia stole his player-owned house, he was left broke and headed to Draynor Village. His most notorious act was the robbing of the local bank , killing several people in the process. A player can watch the robbery's recording by speaking to the guard outside the bank - free for the first view, and a fee of 50 coins for every next consecutive watch.
One of these unfortunate victims, an NPC named Elfinlocks , dropped a blue partyhat , which the Wise Old Man claimed for himself due to its rarity and visual appeal. His telescope, which pointed to the bank prior to the robbery, is currently pointing towards the Wizards' Tower ; his strange book also notes that he is running short on runes and that the wizards to the south have plenty, yet supply him with none. Dionysius has grown desperate to attain runes even to the point of taking them directly from players who asks him to examine their runestones.
In Postbag 12 [1] , the Wise Old Man confirms, after defending his morally dubious recent actions, that he is indeed planning an assault there, despite his denials to players, and that the reason for doing so is that he is "short of runes these days" and that an excursion to the Tower could "solve my problem permanently.
The Temple Knights, realising how dangerous he is, have been monitoring him and have labelled him as an "ultraviolet archangel" threat. The Bank of RuneScape , the guards of Draynor Village, and many of the locals are also watching him closely, though he does not seem to be worried about this. Despite this and obvious proof of his crimes, the authorities of Misthalin have, as of yet, made no attempt to bring him to justice, acknowledging and fearing his prowess.
Dionysius appears none too fond of the organisation known as H. Dionysius, during his early days in Varrock, regularly attended the local Saradominist chapel and started following Saradomin's teachings. When asked about Zaros , the Menaphite Pantheon , or Armadyl , he denies their existence, though from his frantic responses it appears that he has indeed heard of them and their vast power.
Apparently, he is a Saradominist who admittedly only believes in the three major gods: Saradomin , Guthix , and Zamorak. Dionysius sledding down Trollweiss Mountain. Enjoying his visit to the spa in Oo'glog. Despite his bitterness, Dionysius in old age still does enjoy the occasional trip to foreign lands. Of his most recent trips, he has visited areas such as the Trollweiss Mountain - seen sledding during the now discontinued Gnomecopter Tours - and Oo'glog , to enjoy the new spa facilities and local hospitality.
Dionysius appears to take much joy in drinking. He has also stated in Postbag 28 [2] that he would like to get into Prifddinas. During his adventures, the Wise Old Man gained a deep understanding of the world, learning of its histories and nature. What he learned, though, he often will not share openly, and he seems to possess historical knowledge that, in the wrong hands, could be deadly. An example of this is his comprehension of teleportation , and being aware of the Abyss and its role in the teleportation process.
He is capable of teleporting to virtually any destination rather than using the simple channels utilised by most teleporters, which suggests that he might be able to resist the effects of teleblocking, as Mr. Mordaut mentions that besides the locations players can teleport to, all other locations are teleblocked.
The Wise Old Man is incredibly strong-willed, apparent by his immunity to the effects of the Ring of Charos , a feat only matched by the vampyres. Dionysius has also displayed a fluent understanding of multiple languages, ranging from tribal Karamjan to the ancient dwarvish tongue [ source needed ]. Though he most often speaks simple English, he often mixes Latin into his speech, such as Vini; volui; mihi est I came; I wanted; it's mine , which is a reference to the famous Roman phrase Veni, Vidi, Vici I came, I saw, I conquered.
The Wise Old Man wields a powerful Saradomin staff. The Wise Old Man's most distinguished talent is his mastery over magic, which he has honed over the years, learning from countless sources. His most deadly offensive ability, though, is a spell of unknown nature that when used, instantly incinerates the flesh, muscle, and organs of the victim.
This spell, apart from being extremely lethal, is also capable of destroying brick walls and virtually any other obstacle in its way. However, he refrains from using the spell on any occasion. This was explained due to a lack of skill in his earlier years, and a lack of runes after the bank robbery.
Although he has a plethora of magical weapons at his disposal, the Wise Old Man has openly displayed very few of them. He has shown his abilities extend beyond simple combat, capable of using telekinetic grab and other basic spells with ease.
He has also delved deep into the art of mental magic, and can push those attempting to scry into his mind away while simultaneously dealing a powerful counter-attack. When contacted, though, he will force them out of his mind, stating "Keep your foreign Magicks out of my head! The Wise Old Man, upon breaking the Lunar spell, will then direct a Fire Wave from afar at the player, whose location he can apparently pinpoint, across vast distances and even into other dimensions.
He also denies the very existence of Zaros 's Ancient Magicks , calling the adventurer a "foul trickster" and their words "foolishness" should one mention them to him; however, Zenevivia , one whom Dionysius knew well in his earlier days, uses spells from the Ancient Magicks.
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